![]() ![]() But the biggest addition was a Royal Rumble mode that boasted 6 wrestlers in the ring simultaneously. Royal RumbleĪ much-improved version of Super WrestleMania, Royal Rumble bumped up the visuals and added a progress bar showing who was winning the grapple. The signature moves looked great and the ability to pile multiple wrestlers for a doggy-pile pin was a fun touch. The move-set was simple, but the grapple animations at least let you know who was winning the test of strength, and also allowed you to move the grapple loser around to a better position. A massive roster of golden-age stars animated in a suitable cartoonish fashion, and a chaotic Royal Rumble mode that felt like the real thing. Suck on that SNES and your incredible roster of JRPGs and Mario! WrestleFestīack when the arcades were much more powerful than home consoles, this game felt larger than life. I felt like I figured out the mysterious timing, but I couldn’t prove it in a court of law.Īlthough I grew up thinking the Genesis version was inferior (a complex Sega owners know all too well) I just learned today that only the Sega version had signature moves for every wrestler. Wrestlers locked up but how you won was a mystery to me. The sprites were getting bigger and the moves more complex, but the grapple system was too vague. Without a rock paper scissors or timing mechanic it becomes a random that’s too far away from actual (fake) wrestling. AKI and Human are the only two that fully succeeded in my opinion. The biggest challenge of any wrestling game is designing a fun test of skills. It featured licensed WWF stars and a limited 3vs3 Survivor Series mode, but the mechanics were clunky and it felt more like a fighting game. Impressively, it was programmed by just one man, Masato Masuda, who eventually went on to work on the critically acclaimed Fire Pro Wrestling franchise. It made every other WWF game on the NES look like a huge step back. It was challenging as heck, but features smooth animations and a passion for the sport it was simulating. Ambitious when you consider how much memory each sprite consumes on a limited NES cartridge. It captured realistic details like the ref running to make the count, a camera-man outside, and two commentators (silently) calling the action above. Pro Wrestling was a remarkable achievement for 1986. But here I am, writing about it today, a survivor of an incredible leisure time. Growing up with these two forces in my life, the odds were against me. Speaking of golden ages, I also acquired my first game console, the NES, at the same time. Cartoony super heroes like the Ultimate Warrior filled the Saturday morning tv slots alongside actual cartoons (that contained far less steroids). I started watching wrestling right when WWF began skewing their product to kids my age. What better time to look back at every wrestling game I’ve ever played. ![]()
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